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Games

21
Fill Your Cart Without Going Over Budget

Fill Your Cart Without Going Over Budget

Grocery Store Math

Fill a shopping cart with grocery items without going over a set budget. Encourages addition, estimation, and simple budgeting for grades 3–4. Practice real-world money skills in a fun supermarket setting.

MathAddition3rd–4th
72plays
Return the Correct Coins

Return the Correct Coins

Make Change Beginner

A cashier gives too much money — tap the extra coins to return the correct change. Amounts stay under $1, perfect for 1st and 2nd graders learning to make change.

MathCounting1st–2nd
23plays
Count Coins and Tap the Total

Count Coins and Tap the Total

Pot Cent

Count a small pile of U.S. pennies, nickels, dimes, and quarters, then tap the matching total. A lobby to pick Easy, Medium, or Hard. Three lives, a streak bonus, and ten rounds to win. Built for first through third grade money math.

MathCounting1st–3rd
16plays
Count Coins Then Add to the Target

Count Coins Then Add to the Target

Bandit Bank

A copper-lit workshop and a plump ceramic raccoon crock. First count the pennies, nickels, dimes, and quarters already in the belly. Then tap coins from the walnut tray to reach a new total. Built for first through third graders practicing coin values and adding money.

MathCounting1st–3rd
15plays
Drag Coins to Reach the Target Amount

Drag Coins to Reach the Target Amount

Coin Counter

Drag or tap pennies, nickels, dimes, and quarters into a piggy bank to make exact target amounts! Three difficulty levels introduce money concepts step by step — from 1–10¢ with just pennies and nickels, up to 50¢ with all four US coin types.

MathCountingPre-K–1st
12plays
Give Correct Change to Customers at Your Stall

Give Correct Change to Customers at Your Stall

Market Vendor

Run a market stall — customers hand you bills and you give back the correct change. Escalating difficulty from simple coin change to multi-bill transactions. A fast-paced, real-world money skills game.

MathCounting2nd–5th
11plays
Deposit Money & Watch It Grow

Deposit Money & Watch It Grow

Simple Interest Game

Deposit money into a virtual bank and watch it grow with simple interest. Adjust rate and time to compare outcomes and understand how interest works.

MathMoney6th–8th
11plays
Calculate Discounts and Find the New Price

Calculate Discounts and Find the New Price

Sale Price Calculator

An item is X% off — what is the new price? See the discount visually and calculate the sale price. Covers 10%, 25%, 50%, and 75% off for grades 3–5.

MathNumber Sense3rd–5th
9plays
Compare Prices and Pick the Better Value

Compare Prices and Pick the Better Value

Best Deal Finder

Compare two prices for the same item quantity and pick the better value. Introduces unit price thinking for grades 3–5. Practice finding the best deal by calculating price per item.

MathNumber Sense3rd–5th
9plays
Sell by Day, Shop by Night

Sell by Day, Shop by Night

Lemonade Stand

Run a sidewalk lemonade cart with a real day-and-night loop. By day, mix Classic, Pink, or Frost and serve the line before they walk. After dark the stand closes — spend cash on fruit and read tomorrow's weather before you open again.

MathMoney3rd–6th
9plays
Coin Counting & Making Change

Coin Counting & Making Change

Piggy Bank Challenge

A price tag shows a small amount — tap the exact coins (pennies, nickels, dimes, quarters) to pay for it. Builds coin recognition, counting, and making-change skills with amounts up to $1.00.

MathCountingK–2nd
7plays
Stuff Payday Envelopes Before the Clock

Stuff Payday Envelopes Before the Clock

Budget Builder

A Saturday pay desk. Clips of cash land on a green blotter. Drag each clip into rent, food, bus, fun, or save. Cover the red due line on every envelope before the stamp clock hits zero. Built for money math: zero-based budgeting with moving bills, not plus and minus buttons.

MathMoney5th–8th
7plays
Time the Magnet and Catch the Ticket Coin

Time the Magnet and Catch the Ticket Coin

Lint Cast

A laundromat lint drawer packed with pennies, nickels, dimes, and quarters. The dryer ticket names a coin, a value, or the most or least. A magnet swings over the drawer. Tap when it hangs over the right coin and it drops. Built for first- and second-grade coin ID — a timed drop, not a tap on a labeled picture.

MathMoney1st–2nd
5plays
Ordering Coins By Value

Ordering Coins By Value

Wish Rim

Penny, nickel, dime, quarter! Kids drag coins from the Pocket onto the Wish Rim and line them Least to most — or Most to least on Hard. A dusk fountain, not a quiz card. Built for first- and second-grade money math so children grasp real-life coin values.

MathMoney1st–2nd
5plays
Pay with the Fewest Coins Possible

Pay with the Fewest Coins Possible

Exact Change Challenge

Pay for an item using the fewest coins possible. Teaches coin efficiency and combination strategies for amounts up to $5. A strategy-based money math game for all ages.

MathCounting2nd–4th
3plays
Earn Money by Solving Math & Fill Your Jar

Earn Money by Solving Math & Fill Your Jar

Savings Goal Tracker

Set a savings target, earn money by answering math questions, and watch a visual jar fill up toward your goal. Teaches delayed gratification and saving habits.

MathMoney2nd–5th
3plays
Shopping Decimal Division to the Tenths Place

Shopping Decimal Division to the Tenths Place

Plaza Till

Shop the night plaza in Plaza Till. A leather Bank shows a total to split three ways among Wigs, Pets, and Watches. Pick $1 or $0.1, then pour equal shares into each till to the tenth. Fifth-grade decimal division with Till points for a clean floor.

MathDivision5th–6th
2plays
Click Falling Coins to Reach the Target Amount

Click Falling Coins to Reach the Target Amount

Coin Collector

Coins rain down from the top of the screen — click only the ones that add up to the target amount before time runs out. A fast-paced money math game that sharpens coin recognition and mental addition for all ages.

MathCountingK–2nd
2plays
Say how many cents the coin is.

Say how many cents the coin is.

Coin value

Coin value puts one coin on a green felt tray. Say how many cents the coin is. The penny is copper. The dime is the small silver coin. The nickel is the middle silver coin. The quarter is the big silver coin. Tap the cents. The tags say 1¢, 5¢, 10¢, and 25¢. The right tag turns green and moves onto the coin, and Score grows with the Streak. A wrong tag turns rose, clears the Streak, and costs a heart. Built for 1st grade.

MathMoney1st Grade
0plays
Point to the penny, nickel, dime, or quarter.

Point to the penny, nickel, dime, or quarter.

Coins

Coins puts four coins on a green felt tray. Point to the penny, nickel, dime, or quarter. Tap the penny, Tap the nickel, Tap the dime, or Tap the quarter. The right coin turns green and Score grows with the Streak. A wrong coin turns rose, clears the Streak, and costs a heart. Built for 1st grade.

MathMoney1st Grade
0plays
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