Read the rim
Wish Rim starts on its own. The prompt says Least to most or Most to least. Drag coins onto the rim. Least sits left — or Most sits left when the rim flips.
Drag from the Pocket
Grab a Penny, Nickel, Dime, Quarter, or Half in the Pocket. Drop it on a dashed pad. The hot pad glows while you drag. Easy, Medium, or Hard stay on the bronze bar.
Seat least to most
A hit seats the coin and pays Wishes. The line says Penny is 1¢ — or Nickel, Dime, Quarter, Half. A miss says That coin sits elsewhere and the piece snaps back to the Pocket.
Clear six to reach The fountain stills
Line six rims to win, or keep going until the wishing coins are gone. The fountain stills shows your Wishes score, a rank, and Wish again.
A Pocket and a rim
Coins start in the Pocket. Drag each one onto a marble pad on the Wish Rim. Least sits left on Least to most. Empty pads stay dashed until a coin seats.
Penny through Half
Easy lines Penny, Nickel, and Dime with ¢ on the face — the Nickel is bigger than the Dime but worth less. Medium adds Quarter and writes the name. Hard adds Half, hides the labels, and can flip to Most to least.
Wishes score and streak
A seated coin pays Wishes. A hit starts at 100 and grows by 50 with a streak. Point pops fly off the pad. A miss punches the coin back to the Pocket and resets the streak.
Difficulty that changes the skill
Easy is three coins you can still read. Medium is four coins by name. Hard is five coins with no stamp and a rim that may run Most to least. Switch Easy, Medium, or Hard on the bronze bar without a menu.
Wish Rim is a first- and second-grade money game. Kids drag a Penny, Nickel, Dime, Quarter, and sometimes a Half from the Pocket onto a fountain rim, lining coins Least to most — or Most to least on Hard. Easy shows ¢. Medium shows names. Hard hides the stamp. The skill is ordering coin values, not tapping a quiz card.
Size is not value
A Nickel is bigger than a Dime and worth less. Wish Rim puts both on the same rim so kids feel that trap with their fingers, not a worksheet.
Least to most, then the flip
Easy and Medium stay on Least to most. Hard can ask Most to least. The chips and the how-to use the same words.
Instant rim feedback
A hit seats the coin and pays Wishes. A miss snaps it back to the Pocket. The board always says Drag coins onto the rim.
Works on a finger or a mouse
Hold a coin and drop it on a pad. Touch targets stay large, and the hot pad glows while you drag.
Easy uses Penny, Nickel, and Dime. Medium adds Quarter. Hard adds Half. Values are 1¢, 5¢, 10¢, 25¢, and 50¢.
Seat a coin on the right pad. That starts at 100 Wishes and grows by 50 with a streak. A miss resets the streak and costs one of three wishing coins.
Line coins from the smallest value to the largest. Least sits left. On Hard the rim can flip to Most to least, so Most sits left.
Hard adds Half, hides the ¢ and the name, and can run Most to least. Kids must know the coins by look.
Wish Rim is first- and second-grade money: identifying coins and ordering them by value. Third grade can play Hard for the unlabeled Half.
