An olive jitney rolls toward a rail cut. Hear a second-grade word, then drag onset, vowel-team, and ending beams onto the open span. Lock the right pattern — ai or ay, ea or ee — before the bus reaches the gap. Hard stops use homophones, so the clue picks sea or see.
Hear the Stop
Tap Hear if you want the English word spoken again. Read the clue so homophones stay honest.
Grab a Beam
Drag a girder from the rack. Empty bays are dashed so the drop is obvious.
Build the Span
Seat the start, the vowel team, and the ending. You can pick a beam back up and move it. The hot bay glows while you drag.
Beat the Jitney
Lock the right spelling before the bus reaches the cut. Eight stops win the route.
A Rail Cut, Not a Quiz Strip
The word is three steel beams: start, vowel team, and end. You drag them onto the span. A hit locks the road and the jitney rolls over. A miss dumps the beams back on the rack.
Hear It, Then Build It
The depot speaks the English word and a painted clue names the meaning. You never tap a finished spelling — you assemble the vowel team yourself.
The Bus Is the Clock
The jitney creeps toward the cut. Finish the span first. Easy is slow with labeled bays. Medium adds look-alike teams. Hard is homophones against a faster roll.
Eight Stops
Each locked span scores 100 plus a streak bonus. Three dark lamps end the run. Clear eight stops to open the route.
Vowel Team Spelling is a second-grade phonics game. Players hear a word and drag letter beams onto a lift span so a jitney can cross a rail cut. The skill is choosing the right vowel team — and the right homophone spelling — under a moving clock.
The Team Is a Beam
ai, ay, ea, and ee are not answer buttons. They are girders you seat in the middle of a word you build.
Homophones Need the Clue
See and sea sound the same. Hard mode keeps both teams in the rack and lets the picture pick the spelling.
A Moving Deadline
The jitney is the timer. A locked span sends it across. A late or wrong span costs a lamp.
Touch First
Every girder and bay is a large target. Drag uses a window-level pointer follow so a thumb does not scroll the page away.
Hear the word, read the clue, then drag the start, vowel team, and ending beams onto the open span.
The span holds, you score, and the jitney rolls across. Eight stops win the run.
Easy is a slow jitney with labeled bays and one extra team. Medium hides labels and adds look-alikes like ea and ee. Hard is homophones and a faster bus.
The beams dump back to the rack and you lose a lamp. Three misses end the run.
First through third grade (about ages 6–9), when students practice vowel teams, letter-sound patterns, and common homophones.
