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  3. Lily Leap

Lily Leap

Hop Pip the toad across a dusk marsh. A fact such as 5 × 3 sits above the water. Leap only onto lily pads that show the product. Pads drift, so you time the jump. Space or the hop button moves forward; arrows step sideways. Three lives. Facts get faster after each crossing.

GameMathMultiplication2nd–4th

How to Play Lily Leap

  1. 1

    Read the Fact

    Look at the product you need. 5 × 3 means hop to 15, not 8 and not 53.

  2. 2

    Line Up

    Move left or right on the bank so you face a pad with the right number.

  3. 3

    Hop Forward

    Press space, up, or Hop. Land on the product. Pads keep drifting, so jump again before you slide off.

  4. 4

    Reach the Star Bank

    Cross four water lanes to the far grass. Each crossing scores more and the water speeds up a little.

Key Features

  • Hop Onto the Product

    The prompt shows a × b. Only pads with that product are safe. A wrong number or open water is a splash.

  • Drifting Pads

    Lily pads slide left or right. Ride a pad, then hop before it carries you off the bank.

  • Keyboard and Touch

    Space or up hops forward. Arrows or on-screen buttons step left and right. Works on a tablet.

  • Three Fact Ranges

    Easy uses factors 2–5. Medium opens 2–9. Hard uses 3–12 and faster water.

What is Lily Leap?

Lily Leap is a third-grade multiplication fluency game in the style of a lane-crossing arcade. A toad named Pip starts on a moss bank. River lanes drift with numbered lily pads. The player hops only onto the product of the fact shown at the top. Wrong pads and empty water cost a life. Reaching the far bank starts a new crossing with a faster current.

Why Play Lily Leap?

  • 1

    Facts Under Light Pressure

    Students must recall 5 × 3 = 15 while pads move. That is closer to fluent use than a static flashcard.

  • 2

    Obvious Right and Wrong

    A correct pad lands. A miss splashes. No worksheet step in between.

  • 3

    One Fact at a Time

    The prompt stays large. Each hop asks for a new product, so practice stays mixed.

  • 4

    Keyboard or Thumbs

    Space to hop matches the classroom 'jump' cue. Touch buttons sit under the marsh, not on the pads.

Frequently Asked Questions

What happens if I hop on the wrong number?

Pip splashes and loses a life. You return to the starting bank with the same lives remaining.

Do the pads move?

Yes. Each water lane slides left or right. If a pad carries you off the edge, that is also a splash.

How do I hop?

Space bar, the up arrow, or the Hop button jumps to the pad in front of you. Left and right change columns.

What do Easy, Medium, and Hard change?

The factor range and how fast pads drift. Easy is 2–5. Medium is 2–9. Hard is 3–12.

What grade is this for?

Second through fourth grade (about ages 7–10), when students build multiplication fact fluency. Stay on Easy for early facts.

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Lily Leap - Hop Pip the toad across a dusk marsh. A fact such as 5 × 3 sits above the water.
Lily LeapHop onto the pad that matches the fact

5 × 3 =

Score
—
Crossings
—
★★★

.

Facts 2–5. Slow pads.