A tallow loft with a packing crate and twine-tied sevens. The slip shows 7 times a number. Drag each seven-candle bundle into the crate until the stack matches the product. Overfill dumps the order. Built for third-grade sevens fluency — equal groups you can stack, not a bubble to tap.
Read the Slip
The paper on the nail shows 7 × a number. That is how many sevens belong in the crate.
Grab a Seven
Bundles wait on the bench. Each one is seven candles. Drag one onto the open crate.
Stack to the Product
Keep stacking until the crate holds exactly that many sevens. Easy and medium show the running total. Hard does not.
Ship Eight Orders
A perfect stack ships and scores. An overfill dumps the crate. Eight good ships win. Three dumps end the shift.
A Slip on the Nail
Every order is a seven-times fact. The loft asks for that many sevens — you build the product in the crate.
Stack the Bundles
Each bundle is seven tapers tied with twine. Drop them on the slats. The pile grows. Hit the count and the crate ships.
Overfill Dumps
One extra seven tips the crate. Wax hits the floor, the streak breaks, and a wick is lost. Pull the extra off the bench before you drop it.
Three Loft Shifts
Easy packs 7×1 through 7×5 with a running count. Medium goes to 7×10. Hard hides the numeral so you count the tapers.
Wick Crate is a third-grade multiplication game for the sevens facts. Kids stack bundles of seven candles to match 7 × n. That is equal groups on a packing bench, not tapping the product in a bubble grid.
Sevens You Can Hold
Each drop is a group of seven. The stack is skip-counting you can see.
The Crate Changes
A full order glows and ships. An extra bundle dumps the pile. The board moves, not just a green label.
Fact Fluency With a Stop Rule
You have to know when the product is complete. One extra seven costs a wick.
Touch First
Bundles are large enough to drag. Mute sits with the kraft score tickets, not under the fullscreen button.
Twine-tied bundles of seven candles. If the slip says 7 × 4, the crate needs four bundles (28 tapers).
The crate dumps, the streak resets, and you lose a wick. Extra bundles stay on the bench until you drag them.
Which factors appear and whether you see the running total. Easy is 7×1–5 with a count tag. Medium is 7×2–10. Hard is 7×3–12 with no numeral on the crate.
Each shipped crate scores in the hundreds. Streaks add a bonus. Best is saved per difficulty.
Third and fourth grade (about ages 8–10), when students learn the sevens facts. Stay on Easy to start with smaller products.
