The digit is the game. Point to the digit with that value. Watch shows 572 with the 7 worth 70, then 346 with the 3 worth 300, then 486 with the 6 worth 6, then 640 with the 4 worth 40. Try it. Point to the digit with that value. Then six scored numbers. Score, Streak, and hearts start after Try it. Built for 2nd grade.
Watch
Watch. Point to the digit with that value. 572, the 7 is worth 70. 346, the 3 is worth 300. 486, the 6 is worth 6. 640, the 4 is worth 40.
Try it
Try it. Point to the digit with that value. A miss shakes the number. The hearts stay hidden until the digit is right.
The digit
The digit. Point to the digit with that value. Six numbers. Some ask for 70, 300, 6, or 40. In 707 the two 7s are worth 700 and 7.
Score
A right tap adds Score and Streak. A wrong tap clears the Streak and costs a heart. Three misses and the run is Done. Again starts over. Best is saved. Sound and Mute sit on the bar. A higher Score is a New best.
Point to the digit with that value.
Watch. In 572 the 7 is worth 70. In 346 the 3 is worth 300. In 486 the 6 is worth 6. In 640 the 4 is worth 40. Try it. Point to the digit with that value.
Same digit, different value
In 707 the first 7 is worth 700 and the last 7 is worth 7. In 305 the 3 is worth 300, the 0 is worth 0, and the 5 is worth 5.
Score and Streak
Score and Streak wait until after Watch and Try it. A right tap adds Score and grows the Streak. A wrong tap shakes the number, clears the Streak, and costs a heart. Three misses and the run is Done.
Best
Best is kept on this device. A higher Score at the end is a New best. Again starts a new run. Sound and Mute sit on the bar.
The digit is a 2nd grade game. Point to the digit with that value. Watch 572, where the 7 is worth 70, then 346, where the 3 is worth 300, then 486, where the 6 is worth 6, then 640, where the 4 is worth 40. Try it.
The value, not the face
Point to the digit with that value. In 572 the 7 is worth 70, not 7. In 346 the 3 is worth 300. In 486 the 6 is worth 6.
Two 7s
In 707 the first 7 is worth 700 and the last 7 is worth 7. In 305 the 0 is worth 0.
A miss you can feel
A wrong tap shakes the number and clears the Streak. A right tap adds Score.
Watch 572, where the 7 is worth 70, 346, where the 3 is worth 300, 486, where the 6 is worth 6, and 640, where the 4 is worth 40. Then Try it. Point to the digit with that value.
In 572 the 7 is worth 70. The 5 is worth 500. The 2 is worth 2.
Score and Streak start after Watch and Try it. A right tap adds Score. The Streak makes the next right tap worth more. A wrong tap clears the Streak. Best is saved. A higher Score at the end is a New best. Again starts a new run. Three misses and the run is Done.
Sound and Mute sit on the bar. Tap the button to switch.
The digit is for 2nd grade. Point to the digit with that value.