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Gorge Glide

A dusk canyon, a copper sled, and a dusk-plum pack racing for the mesa. An integer sum such as −6 + 14 sits above the wash. Tap the clay marker that is the true total. A correct glide surges you up the gorge. A miss lets the pack close in and costs a grip. First to the mesa wins. Built for seventh-grade integer addition.

GameMathAdditionNumber Sense6th–8th

How to Play Gorge Glide

  1. 1

    Read the Sum

    The plaque shows an integer addition. Example: −6 + 14. Negative six plus fourteen is eight.

  2. 2

    Tap That Marker

    Three clay markers sit in the wash. Each shows a candidate total. Tap the true sum. Keys 1, 2, and 3 also work.

  3. 3

    Watch the Race

    A correct tap surges your sled toward the mesa. A miss lets the pack gain a marker and costs one grip.

  4. 4

    Claim the Mesa

    First to the last marker wins. If the pack arrives first or your grips run out, the race ends. Chase a new best on Easy, Medium, or Hard.

Key Features

  • Race the Wash

    You and the pack share an eight-marker gorge. Correct sums send the copper sled toward the mesa. Misses advance the pack.

  • Add the Signs

    Every prompt is integer addition. Easy mixes one positive and one negative up to 9. Medium uses both signs to 20. Hard uses larger addends and sometimes three numbers.

  • Three Clay Markers

    One marker is the sum. The others are common slips: dropping a sign, adding absolute values, or flipping to subtraction.

  • Three Grips

    Three misses empty your grips. Reach the mesa first to win. Best league scores save per difficulty.

What is Gorge Glide?

Gorge Glide is a seventh-grade integer addition race. A dusk canyon holds a copper sled and a rival pack. An addition of positive and negative integers sits above the wash. The player taps the clay marker that equals the sum. Correct glides move you toward a mesa. Wrong glides move the pack and cost a grip. The goal is to reach the mesa first.

Why Play Gorge Glide?

  • 1

    Signs Stay Visible

    Negatives sit in parentheses when they are the second addend. Students see −6 + (−4) as two directed amounts, not a subtraction worksheet.

  • 2

    Decoys Match Real Slips

    Wrong markers are the absolute-value sum, the sign flip, or a minus instead of a plus. That is the same error pattern as paper integer work.

  • 3

    Instant Heat

    A wrong tap flashes and the pack moves at once. There is no full-page check after every item.

  • 4

    Touch First

    Markers are large. Play sits under the gorge, not on the riders.

Frequently Asked Questions

What do I tap?

The clay marker that equals the sum of the integers on the plaque. Example: −8 + 5 is −3.

What if both numbers are negative?

Add the magnitudes and keep the negative sign. (−7) + (−4) is −11. That total is the marker you want.

What if I pick the absolute-value sum?

That is a miss. |−6| + |14| is 20, but −6 + 14 is 8. The pack gains a marker.

What do Easy, Medium, and Hard change?

The size of the addends and whether a third integer appears. The tap-the-sum rule stays the same.

What grade is this for?

Sixth through eighth grade (about ages 11–14), when students add positive and negative integers. Stay on Easy for mixed signs within 9.

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Gorge Glide - A dusk canyon, a copper sled, and a dusk-plum pack racing for the mesa. An integ
Gorge GlideAdd the integers. Beat the pack to the mesa.

−6 + 14

Tap the sum on the wash

Grips
You
0/8
Pack
0/8
Leagues
0

Mixed signs. Numbers to 9.