A night letterpress shop. Rhyming couplets sit on a cream proof. Type each stamped letter before the iron quoin slides down the guide wire and slams the chase. Live WPM, a streak bonus, and Easy / Medium / Hard for second-grade through fifth-grade sentence typing.
Read the Proof
A rhyming sentence sits on the cream sheet. The stamped box is the next letter, space, or mark.
Type the Stamp
Match the stamped character. Correct keys ink the letter. Wrong keys yank the quoin down the wire.
Beat the Quoin
The iron weight slides while you type. Finish the couplet to lock the forme. If it slams, the type hits the floor and you lose a life.
Pull Eight Proofs
Eight locked lines win the run. Three slams end it. Change Easy, Medium, or Hard any time; the shop restarts.
A Letterpress Shop
The couplet lives on a proof sheet in a steel galley. An iron quoin hangs from a wire. Finish the line before it locks the chase the hard way.
Character by Character
The current letter is stamped in vermillion. Type it on a keyboard or the wood keys. A miss drops the quoin. A slam scatters the type and costs a life.
Speed Is the Score
Finishing with wire left adds points. Clean proofs grow a streak. Live WPM sits in the HUD next to Score.
Three Difficulties
Easy uses short rhymes and a slow drop. Hard uses taller verses and a faster quoin. Best score is saved per difficulty.
Typing full English sentences for speed and accuracy, including spaces and punctuation. The lines are rhyming couplets for second grade through fifth grade.
A keyboard is fastest. The wood keys under the galley work on a touch screen and include Shift for capitals.
A finished line starts at 100, plus leftover time on the wire, plus 50 for a clean proof with no misses. Streaks add 50 more. Best score is saved for each difficulty.
The streak resets and the quoin jumps down the wire. The stamped letter does not advance until you type it correctly.
Yes. The speaker button sits in the HUD next to Score and remembers your choice.
