A dusk orchard flume. Hear the letter name, then steer a leaf-boat through the matching capital crate. Practice look-alike uppercase letters such as M, W, and N. Three lives, a streak bonus, and Easy / Medium / Hard for pre-K and kindergarten.
Listen
A letter name is spoken when the crates appear. Use Hear it if you need the name again.
Pick a Channel
Steer with the paddles, tap the flume, or use the arrow keys. The leaf-boat slides into that lane.
Meet the Crate
Be under the matching capital when it enters the copper band. The crate lifts off. The wrong crate, or a late boat, costs a life.
Clear Ten Gates
Ten good passes win. Three snags end the run. Change Easy, Medium, or Hard any time; the flume restarts.
An Orchard Flume
Painted crates slide down a wooden water run. A leaf-boat waits in the copper band. Steer left, middle, or right before the crates reach the boat.
Hear, Then Steer
Each gate speaks a letter. Tap Hear it to play the name again. Slide into the crate that matches. A miss snags the boat and costs a life.
Look-Alike Capitals
Easy uses two letters. Medium and Hard use three close shapes: M / W / N, P / R / B, O / Q / C, and more.
Score, Streak, and Best
A clean pass starts at 100 and climbs by 50 with each streak. Ten gates win the run. Best score is saved per difficulty.
Hearing a letter name and matching it to a capital shape, especially look-alikes such as M, W, and N. That is early letter recognition and capitalization.
The spoken letter is the prompt. You can mute the music-like cues, but Hear it still tries to say the letter when sound is on.
A correct pass is 100 points, plus 50 for each extra hit in a row. A miss resets the streak and costs a life. Best score is saved for each difficulty.
Use Left, Middle, and Right, tap the left or right of the flume, or press the arrow keys (or A and D).
Yes. The speaker button sits in the HUD next to Hear it and remembers your choice.
