A dusk skate plaza, a rust fox on a longboard, and a cream prompt card. Read the English sentence. Tap the ramp that names the figurative language. A clean grind scores. A miss slips the board. Built for simile, metaphor, idiom, personification, alliteration, onomatopoeia, and hyperbole.
Read the sentence. Tap that ramp.
The wind was a howling monster.
Simile, metaphor, hyperbole. Three ramps.
Pick a Plaza
Arcade is ten ramps. Survival is three lives. Easy, Medium, and Hard change how many terms sit on the stairs.
Read the Card
The cream card under the plaza holds one English sentence. Find the figurative language in that line.
Tap the Ramp
Tap the block whose label matches the device. The fox ollies to that ramp. A miss costs a life in Survival.
Chase the Best
Streaks add bonus points. A clean arcade run adds a perfect bonus. Beat your best on each mode and difficulty.
Read, Then Grind
The prompt card shows one English sentence. Ramps hold figurative-language terms. Tap the match and the fox ollies to that block.
Instant Plaza Feedback
A right ramp flashes mint and the grind lands. A miss flashes rose, the board slips, and the correct term is shown.
Three Banks
Easy uses simile, metaphor, and hyperbole. Medium adds idiom and personification. Hard mixes all seven terms.
Score That Moves
Hits award hundreds plus a streak bonus. A labeled Score plaque, flying +points, and a saved best stay on the plaza.
Figure Grind is a figurative-language matching game. A dusk skate plaza holds concrete ramps labeled with terms such as simile and metaphor. The player reads an English sentence on the prompt card, then taps the ramp that names the device. Correct taps land a grind and score. Wrong taps slip the board. The goal is to finish the plaza run with a high score.
Terms on the Board
Students see simile, metaphor, idiom, personification, alliteration, onomatopoeia, and hyperbole as tap targets, not a worksheet list.
Sentences Stay English
Practice lines stay in English so the grammar examples stay intact. Buttons and labels follow the site locale.
Fast Feedback
A hit pops points and grows a streak. A miss shows the correct term right away.
Touch First
Play sits under the plaza. Ramps are large enough to tap on a tablet.
Simile, metaphor, idiom, personification, alliteration, onomatopoeia, and hyperbole. Easy starts with the first three. Hard uses all seven.
No. The practice sentences stay in English. Buttons, hints, and score labels follow the site locale.
The board slips, the streak resets, and the correct term is shown. In Survival you lose a life. In Arcade you keep going through ten ramps.
How many ramps appear and which terms mix in. Easy uses three clear devices. Hard puts five ramps on the plaza and mixes look-alike terms.
Fifth through eighth grade, when students review figurative language. Stay on Easy if simile and metaphor are still new.
