Glass fishing floats rise through a dusk harbor well. Each float carries a sight word. Hear the word, read the floats, and tap the one you recognize before it clangs the boom. Second-grade high-frequency words, with look-alikes like was and were on hard wells.

Hear the Word
A sight word is spoken. Tap Hear the word if you need it again. The target is not written on the slate.
Read the Floats
Read the words on the rising glass. Tap the float that says the word you heard.
Leave the Rest
A wrong tap cracks that float and costs a lantern. The others keep rising.
Beat the Boom
If the matching float reaches the rope boom, it clangs and you lose a lantern. Clear eight wells to win.
A Harbor Well, Not a Quiz Strip
Floats bob and climb. You tap the matching glass. A hit shatters the orb. A miss cracks the net. If the target rings the boom, the well goes red.
Hear It, Then Read It
The well speaks a sight word. It does not print the target. You read the floats and tap the one you recognize.
Look-Alikes on Hard
Easy wells keep words far apart. Hard wells hang was next to were, there next to their, then next to than.
Eight Wells
Skim the matching float to open a new well. Each skim scores 100 plus a streak bonus. Three cracked nets or escaped floats end the run.
Dock Float is a first-through-third-grade sight-word game. Players tap the rising glass float that matches a target high-frequency word before it escapes the dock boom. The skill is quick recognition of a word in a moving group.
The Word Moves
This is not a row of answer buttons. Floats rise and drift. You have to track the word and tap it in time.
Near Misses Stay Honest
Hard mode hangs look-alikes like was and were in the same well. Speed and spelling both have to be right.
A Steady Stage
The tin HUD, well, and boom keep the same height. Hits burst on the float. Misses crack and shake. No layout jump.
Touch First
Each float is a large tap target. The slate stays readable while you play.
Hear the spoken sight word, then tap the glass float that says that word. Leave the other floats alone.
The glass bursts, you score, and a new well of floats rises. Eight wells win the run.
How many floats rise and how fast they climb. Hard also pairs look-alikes such as was and were or there and their.
If it reaches the rope boom it clangs and you lose a lantern. A tap on the wrong float also costs a lantern.
First through third grade (about ages 6–9), when students drill high-frequency sight words for quick recognition.