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  3. Multiplication Facts and Missing Factors

Multiplication Facts and Missing Factors

Treasure Diving

Dive a copper wreck in Treasure Diving. A hull plate shows a times fact with a gap — a missing factor or the product. Drag a numbered keg onto the empty belt socket. Seat the missing factor and the diver drops a fathom toward the chest. Third-grade multiplication fact fluency, with Haul points for every seated keg.

MathMultiplication3rd–4th

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How to Play Treasure Diving

  1. 1

    The dive starts

    Treasure Diving starts on its own. Tap Easy, Medium, or Hard on the copper bar. There is no Play button over the kegs.

  2. 2

    Read the hull plate

    The plate shows a times fact with a gap. The prompt says Seat the missing factor. Read the hull plate. Drag a keg onto the empty belt socket.

  3. 3

    Seat the missing factor

    Drag the keg whose number completes the plate onto Seat here. A hit adds Haul and the plate teaches a × b is the product. A miss costs an air tank.

  4. 4

    Drop eight fathoms to Chest line

    Seat eight kegs to win, or keep going until the air tanks are gone. Chest line shows your Haul score, a rank, and Dive again.

Key Features

  • Hull-plate facts and missing factors

    The rusted plate shows a × b with one seat empty. Easy leans on the product. Medium and Hard hide a factor. Drag a copper keg onto the empty belt socket. A hit clanks the keg in and drops the diver toward the chest. A miss recoils the keg and costs an air tank.

  • A wreck you sink through

    Treasure Diving starts on its own. Easy, Medium, or Hard stay on the copper bar so you can switch the pitch without a menu. Each seated keg pays out the chain. Eight clean seats reach Chest line.

  • Haul score and streak

    Each seated keg starts at 100 Haul and grows by 50 with a streak. Point pops fly off the keg. A miss resets the streak. A fathom gauge shows the drop toward the chest.

  • Difficulty that changes the skill

    Easy uses facts 1 through 5 and two kegs. Medium opens 1 through 10, three kegs, and more missing factors. Hard runs 1 through 12, four kegs, and look-alike stamps next to the right seat.

What is Treasure Diving?

Treasure Diving is a third-grade multiplication game about facts and missing factors. Kids drag copper kegs on a dusk wreck and seat the missing factor on the belt socket. Easy stays on 1 through 5. Medium and Hard open the rest of the times table and hide a factor more often. The skill is fact fluency, not tapping a quiz card.

Why Play Treasure Diving?

  • 1

    Facts and missing factors

    Third-grade math asks kids to know products and find a missing factor. Treasure Diving makes that a dive: read the hull plate, then seat the missing factor.

  • 2

    A race to the chest

    Each seated keg drops the diver a fathom. The Fathom gauge fills. Kids feel the wreck getting closer when facts are fluent.

  • 3

    Instant copper feedback

    A hit seats the keg and sprays Haul off the piece. A miss recoils. The board always uses Seat the missing factor, so the plate and the how-to say the same words.

  • 4

    Works on a finger or a mouse

    Drag a keg onto the socket. Touch targets stay large, and the hot socket lights up while you drag.

Frequently Asked Questions

What facts appear in Treasure Diving?

The hull plate shows a times fact with a gap — either a missing factor or the product. Easy uses 1 through 5. Medium uses 1 through 10. Hard uses 1 through 12.

How do I score Haul points?

Each seated keg starts at 100 Haul and grows by 50 with a streak. A miss resets the streak and costs one of three air tanks.

What does Seat the missing factor mean?

Read the hull plate. Drag a keg onto the empty belt socket. If the plate shows 7 × □ = 56, seat 8. If it shows 6 × 4 = □, seat 24.

What changes on Hard?

Four kegs float at once, facts go through 12, missing factors appear more often, and look-alike stamps sit next to the right keg.

What grade is Treasure Diving for?

Treasure Diving is third-grade multiplication fact fluency. Fourth grade can play Medium and Hard for faster missing-factor practice.

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