Drag the hour hand and minute hand so the clock shows the time, then ring the bell. Easy is whole hours, Medium adds half hours, and Hard uses every five minutes. Play a 60-Second Rush or Survival with three lives.
Choose a level
Open Settings and pick Easy, Medium, or Hard. Easy is whole hours only. Medium is hours and half hours. Hard is every five minutes. Then pick 60-Second Rush or Survival.
Read the card
The card says Set and a time, like 4:30. That is the time the clock should show.
Drag the hands
The short dark hand is the Hour. The long coral hand is the Minute. Drag inside the clock to move the hour, and drag near the numbers to move the minutes. On Easy, only the hour hand moves.
Ring
Press Ring when the hands match the card. On time adds to your Score and builds a Streak. Not yet shows the time you set. In Survival, a miss costs one of your Lives.
Drag the Hands
A brass clock face sits on a dusk sky. Drag near the center to move the Hour hand, and drag the outer face to move the Minute hand. The hands snap to the marks for the level you picked.
Ring the Bell
When the clock shows the time on the card, press Ring. On time scores a point. A miss in Survival costs a life, and the card tells you the time you set.
Easy, Medium, and Hard
Easy is whole hours only, with the minute hand parked at 12. Medium is hours and half hours. Hard is every five minutes, so the short hand creeps as the minutes change.
60-Second Rush and Survival
60-Second Rush asks you to set as many clocks as you can before the bar runs out. Survival gives you three lives. A Streak of right bells scores extra points, and your Best is saved for each level.
Set the Clock is a telling-time game. A card shows a time, and you drag the hour hand and minute hand until the analog clock matches, then ring the bell. Easy covers whole hours, Medium adds half hours, and Hard uses every five minutes. 60-Second Rush is a speed round. Survival gives you three lives. It practices the same skill as reading a clock, with the hands under the player's control.
Hands, not a quiz
Players move the Hour and Minute hands themselves, so they feel how the short hand creeps between numbers as the minutes change.
Grows with the class
Easy is whole hours for early readers. Medium adds half hours. Hard asks for every five minutes, which is the usual next step in first and second grade.
Short rounds
60-Second Rush keeps a whole-class warm-up brief. Survival lets a child slow down, with three Lives and a saved Best score.
Drag inside the clock to move the Hour hand (the short dark one). Drag near the numbers to move the Minute hand (the long coral one). Arrow keys nudge the hands, and Enter rings the bell.
Easy is whole hours only, such as 1:00 or 7:00. Medium is hours and half hours, such as 3:30. Hard is every five minutes, such as 4:25 or 11:50.
60-Second Rush ends when the timer hits zero. Survival has no timer and three Lives. A wrong Ring costs one life. Your Best is saved separately for each level and mode.
On a real clock the hour hand moves as the minutes pass. At half past, the Hour hand is halfway to the next number. Set the Clock draws it that way on Medium and Hard.
Yes. Drag the hands with a finger and press Ring. The clock face fits a phone screen.