A greenhouse. Stepping stones labeled do re mi sit in the moss. A short pentatonic phrase plays. Hop the stones in order. A hit lights the stone and a seedling pops. A miss slips into the moss. Easy is 3 notes with a helper glow. Medium is 4 with no glow. Hard is 5, faster. Score, Streak, Steps, three lives, and a Best. do re mi stay as practice words.
Open the glass
Sol Step waits in the mist. Tap Easy, Medium, or Hard, then Hop to start.
Hear do re mi
A phrase plays on the stones labeled do, re, and mi. Easy shows a helper glow on the next Hop.
Hop the stones
Tap the stones in order. A seedling pop is a hit. A slip into the moss costs a life and resets Streak.
Fill Steps
Six Steps close the glass. Three lives. Score and Best stay on the HUD.
Hop do re mi
Three terracotta stones sit in moss: do, re, mi. A phrase plays. Hop the stones in that order. A hit lights the stone and pops a seedling. A miss slips into the moss.
Practice words stay do re mi
The stone labels are always do re mi — the English solfege practice words — in every locale.
Score, Streak, Steps, Best
A finished phrase is 120 points plus 50 per Streak. Six Steps finish the greenhouse. Three slips end the run. Best is saved per Easy, Medium, and Hard.
Difficulty that changes the skill
Easy: 3 notes and a helper glow on the next stone. Medium: 4 notes, no glow. Hard: 5 notes, faster.
Hearing a short do re mi phrase and hopping it back. The stone words stay do re mi in every language.
Tap the stepping stones in the same order as the phrase. There are no answer cards.
A finished phrase is 120 points plus 50 for each extra hit in Streak. A slip resets Streak and costs a life. Best is saved for each difficulty.
Hard plays 5 notes faster. Medium already hides the helper glow.
Yes. The speaker button sits in the HUD next to Sol Step and remembers your choice.