A granite ridge names a mode on the cairn: Major, Natural minor, Dorian, or Mixolydian. Stones are pitches. Climb by tapping the next scale degree, 1 through 8. A wrong step is a Drop down a ledge. Finish the ridge four times. High-school pitch work on a mountain, not answer buttons.
Read the cairn
Pick Easy, Medium, or Hard, then Climb. The cairn names Major, Natural minor, Dorian, or Mixolydian and shows the next degree from 1 to 8.
Climb the next stone
Tap the pitch that is the next scale degree. Degree numbers stay 1–8. The stone plays when you tap it.
Hold or Drop
A right tap is Held! and adds Score, Streak, and Pitches. A wrong tap is a Drop and costs a rope life. The climber slips one ledge.
Finish four ridges
Climb 8 Pitches four times for Summit, or keep going until the ropes go dark. Ridge closed shows Score, Streak, and Climb again.
Climb the stones
The cairn shows Major, Natural minor, Dorian, or Mixolydian. Stones sit on the ridge at different pitches. Tap the next degree to Climb.
A mountain, not buttons
The path is granite and ice. A right stone Holds the climber and pulls the rope. A wrong stone is a Drop down a ledge.
Score, Streak, Pitches
Eight Pitches finish one ridge. Four ridges reach Summit. Each Hold grows Score and Streak. Three rope lives.
Modes open with Hard
Easy is Major only. Medium is Major vs Natural minor. Hard adds Dorian and Mixolydian.
Scale Climb is a high-school pitch game on a granite ridge. A cairn names Major, Natural minor, Dorian, or Mixolydian. The player Climbs by tapping stones in scale order from 1 to 8. Easy stays on Major. Medium adds Natural minor. Hard adds Dorian and Mixolydian. Four ridges finish the run. The path is a mountain, not a row of answer buttons.
Modes as a path
Students walk Major, Natural minor, Dorian, and Mixolydian one degree at a time. 1–8 stay on the cairn.
Skill changes with the ridge
Easy is Major only. Medium asks Major vs Natural minor. Hard adds Dorian and Mixolydian. The stones change, not only the copy.
Held or Drop
A hit Holds and grows Score, Streak, and Pitches. A miss Drops the climber. The board and the how-to share Climb, Major, Natural minor, Dorian, and Mixolydian.
Finger-sized stones
Tap a stone. It plays. The climber and the rope show how far you have Climbed.
Tap the next scale degree on the ridge. The cairn shows the mode — Major, Natural minor, Dorian, or Mixolydian — and the next number from 1 to 8.
A wrong stone drops the climber one ledge and costs a rope life. Streak resets. You Climb again from the stone below.
Easy is Major only. Medium is Major vs Natural minor. Hard adds Dorian and Mixolydian.
A Held stone starts at 80 and grows by 30 with Streak. Finishing 8 Pitches adds 200. Four ridges win. Score, Streak, and Pitches sit on the ice plaques.
High-school music. Students who already know Major, Natural minor, Dorian, and Mixolydian and can Climb degrees 1–8.