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  5. Pattern Pollen

Pattern Pollen

Guide a bee across a garden by tracing a trail through multiples in order. Deliver pollen to the hive and discover why even multiplication rows stay even while odd rows alternate odd and even. Six untimed gardens practice third-grade arithmetic patterns.

MathMultiplicationNumber Sense3rd Grade

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How to play Pattern Pollen

  1. 1

    Read the table

    Read Table of and Next flower. Trace five consecutive multiples from left to right.

  2. 2

    Guide the bee

    Drag a trail or tap each flower. With a keyboard use up and down to aim, then right or Enter to fly; left undoes the last hop.

  3. 3

    Deliver pollen

    Reach the last flower, then choose Deliver pollen. Read the pattern, choose Next garden, and finish all six gardens. Reset trail clears the current route.

Key Features

  • Trace a multiplication trail

    Drag a trail through five numbered flowers, or tap each flower in order. The bee follows your route and gathers pollen.

  • See odd and even patterns

    Deliver pollen to reveal Even and Odd labels and equal jumps along a multiplication row.

  • Six gardens

    Practice tables of 4, 3, 6, 5, 8 and 7 without a timer. Earn Score and Streak and save Best on your device.

Frequently Asked Questions

What does Pattern Pollen teach?

Multiplication-table patterns, equal jumps, and why multiples of an even number are all even while multiples of an odd number alternate odd and even.

What happens after a mistake?

The bee stays at its last flower. Streak resets, and a hint explains the jump size. Try again without a time penalty.

Can I use touch or a keyboard?

Yes. Drag or tap with touch or a mouse, or use arrow keys and Enter. Undo reverses a hop; Reset trail clears the current garden.

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