Guide a bee across a garden by tracing a trail through multiples in order. Deliver pollen to the hive and discover why even multiplication rows stay even while odd rows alternate odd and even. Six untimed gardens practice third-grade arithmetic patterns.
Read the table
Read Table of and Next flower. Trace five consecutive multiples from left to right.
Guide the bee
Drag a trail or tap each flower. With a keyboard use up and down to aim, then right or Enter to fly; left undoes the last hop.
Deliver pollen
Reach the last flower, then choose Deliver pollen. Read the pattern, choose Next garden, and finish all six gardens. Reset trail clears the current route.
Trace a multiplication trail
Drag a trail through five numbered flowers, or tap each flower in order. The bee follows your route and gathers pollen.
See odd and even patterns
Deliver pollen to reveal Even and Odd labels and equal jumps along a multiplication row.
Six gardens
Practice tables of 4, 3, 6, 5, 8 and 7 without a timer. Earn Score and Streak and save Best on your device.
Multiplication-table patterns, equal jumps, and why multiples of an even number are all even while multiples of an odd number alternate odd and even.
The bee stays at its last flower. Streak resets, and a hint explains the jump size. Try again without a time penalty.
Yes. Drag or tap with touch or a mouse, or use arrow keys and Enter. Undo reverses a hop; Reset trail clears the current garden.