Round to the Nearest Ten is the game. Round a number to the nearest 10. Watch shows 47 on the number line between 40 and 50, then the mark slides to 50. 43 slides to 40. 65 ends in 5 and slides up to 70. Try it. Drag to the nearer ten. Six scored numbers. Score, Streak, and hearts start after Try it. Built for 3rd grade.
Watch
Watch. Round a number to the nearest 10. 47 is between 40 and 50, then the mark slides to 50. 43 slides to 40. 65 ends in 5 and slides up to 70.
Try it
Try it. Drag to the nearer ten. 47 is between 40 and 50. Drop the mark on 50. A miss shakes the card. The hearts stay hidden until the mark is right.
Round to the Nearest Ten
Round to the Nearest Ten. Drag to the nearer ten. Six numbers. 38 goes to 40. 24 goes to 20. 65 ends in 5 and goes to 70. 52 goes to 50. 15 goes to 20. 81 goes to 80.
Score
A right drop adds Score and Streak. A wrong drop clears the Streak and costs a heart. Three misses and the run is Done. Again starts over. Best is saved. Sound and Mute sit on the bar. A higher Score is a New best.
Round a number to the nearest 10.
Watch. 47 is between 40 and 50 and slides to 50. 43 slides to 40. 65 ends in 5 and slides up to 70.
Drag to the nearer ten.
Try it. Drag to the nearer ten. 47 lands on 50. A miss shakes the card. The hearts stay hidden until the mark is right.
Score and Streak
Score and Streak wait until after Watch and Try it. A right drop adds Score and grows the Streak. A wrong drop shakes the card, clears the Streak, and costs a heart. Three misses and the run is Done.
Best
Best is kept on this device. A higher Score at the end is a New best. Again starts a new run. Sound and Mute sit on the bar.
Round to the Nearest Ten is a 3rd grade game. Round a number to the nearest 10. Watch 47, 43, and 65 on a number line. Try it. Drag to the nearer ten.
The two tens
Find the two tens a number is between on a number line. 47 is between 40 and 50.
47 to 50 and 43 to 40
Drag to the nearer ten. 47 slides to 50. 43 slides to 40.
65 to 70
A number that ends in 5 rounds up. 65 slides to 70. A wrong drop shakes the card and clears the Streak.
Watch shows 47 between 40 and 50, then the mark slides to 50. Next, 43 slides to 40. Then 65 ends in 5 and slides up to 70.
Drag to the nearer ten. In Try it, 47 goes to 50. After that, Score and Streak start.
A number that ends in 5 rounds up, such as 65 to 70. 1, 2, 3, and 4 stay with the lower ten, so 43 goes to 40 and 24 goes to 20.
A right drop adds Score and grows the Streak. A wrong drop clears the Streak and costs a heart. Three misses and the run is Done. Best is saved. Again starts a new run. Sound and Mute sit on the bar.