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  3. Rhythm Stomp Game for Early Childhood

Rhythm Stomp Game for Early Childhood

Reed Stomp

A copper-teal dusk marsh. A heron-frog stands on a reed while a ring of light expands and peaks on the beat. Stomp when the ring is tight. A hit squashes the reed and grows your Score and Streak. A miss is a Splash! that resets the Streak and costs a life. Sixteen Hits or three misses end the run. Easy is 60 bpm with a wide window. Medium is 80 bpm. Hard is 100 bpm plus decoy off-beat flickers you must ignore.

MusicRhythmPre-K–K

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How to Play Reed Stomp

  1. 1

    Pick Easy, Medium, or Hard

    Tap Easy, Medium, or Hard, then Stomp in. Easy is 60 bpm with a wide window. Medium is 80 bpm. Hard is 100 bpm plus decoy flickers.

  2. 2

    Watch the ring peak

    The heron-frog stands on the reed. A ring of light expands and peaks on the beat. Wait until the ring is tight.

  3. 3

    Stomp

    Tap Stomp, press Space, or tap the reed. A Nice stomp! squashes the reed and adds Score, Streak, and Hits. A Splash! punches the reed, resets the Streak, and costs a life.

  4. 4

    Finish 16 beats

    Sixteen Hits reach 16 beats done. Three misses reach Marsh dusk. Best shows on Settings. Stomp again to play, or open Settings.

Key Features

  • Stomp on the peak

    The copper ring expands and peaks on the beat. Tap Stomp, press Space, or tap the reed when the ring is tight. A hit squashes the reed. A miss punches it and makes a Splash!

  • Score, Streak, and Hits

    Each Nice stomp! adds Score and grows the Streak. Point pops fly off the reed. Hits counts the tight stomps. Best is saved for Easy, Medium, and Hard.

  • Difficulty that changes the window

    Easy is 60 bpm with a wide window. Medium is 80 bpm and a tighter ring. Hard is 100 bpm plus decoy off-beat flickers. Ignore those flickers — only Stomp on the real peak.

  • Sixteen beats, three lives

    Clear 16 beats to see 16 beats done, or lose three lives for Marsh dusk. Stomp again or open Settings.

Frequently Asked Questions

When do I Stomp?

Stomp when the ring is tight on the beat — the moment the copper light peaks. Tap Stomp, press Space, or tap the reed.

How do Score, Streak, and Hits work?

A Nice stomp! adds Score and grows the Streak. Hits counts tight stomps. A Splash! resets the Streak and costs one of three lives. Best is saved per difficulty.

What changes on Hard?

Hard is 100 bpm with a tight window. Decoy off-beat flickers flash on purpose. Ignore those flickers and only Stomp on the real peak.

How does a run end?

Clear 16 beats for 16 beats done, or lose three lives for Marsh dusk. Then Stomp again or open Settings.