A bleached dune and a coral kite on twine. A tone plays High or Low. Yank the kite by dragging it, then release in the High cloud band or the Low dune band to match the tone. A Nice lift! snaps the kite into the band and grows Score and Streak. A Flutter! drops the kite and costs a life. Ten Lifts or three misses end the run. Easy uses far octaves and a slow tone. Medium is G3 vs D5. Hard is closer still with a short tone.
Pick Easy, Medium, or Hard
Tap Easy, Medium, or Hard, then Lift off. Easy uses far octaves and a slow tone. Medium is G3 vs D5. Hard is closer still with a short tone.
Hear High or Low
A tone plays. High belongs in the cloud band. Low belongs in the dune band.
Yank, then release
Drag the kite. Yank it into the matching band and release. A Nice lift! snaps the kite and adds Score, Streak, and Lifts. A Flutter! drops the kite and costs a life.
Finish 10 Lifts
Ten Lifts reach 10 lifts done. Three misses reach Wind dropped. Best shows on Settings. Lift again to play, or open Settings.
Yank the kite
Drag the kite or the twine up or down. Release in the High cloud band or the Low dune band. There are no High or Low buttons — the Yank is the move.
Match High or Low
A tone plays first. High is the bright cloud band. Low is the sand. A Nice lift! snaps the kite in. A Flutter! drops it, resets the Streak, and costs a life.
Score, Streak, and Lifts
Each Nice lift! adds Score and grows the Streak. Point pops fly off the kite. Lifts counts the snaps. Best is saved for Easy, Medium, and Hard.
Difficulty that changes the pitch
Easy uses far octaves and a slow tone. Medium is G3 vs D5. Hard is closer still with a short tone. Ten Lifts reach 10 lifts done.
Drag the kite or the twine up or down, then release in the High cloud band or the Low dune band. Do not tap two buttons — the Yank is the move.
A high tone belongs in the High cloud band. A low tone belongs in the Low dune band. Match the tone you hear.
A Nice lift! adds Score and grows the Streak. Lifts counts snaps. A Flutter! resets the Streak and costs one of three lives. Best is saved per difficulty.
Hard uses pitches that sit closer together and a short tone. You have less time to Yank. Easy keeps far octaves and a slow tone. Medium is G3 vs D5.