An oxblood felt percussion hall with cream stitch and brass studs. A leader mallet shows a big or small pulse on a display drum. Thump the large felt bass drum — loud or soft comes from how far and how fast the mallet travels, not from labeled buttons. A Nice thump! compresses the felt and grows Score and Streak. A Rim rattle! costs a life. Ten Thumps or three misses end the run. Easy is extreme loud versus soft. Medium adds mid. Hard keeps three levels with a faster leader.
Pick Easy, Medium, or Hard
Tap Easy, Medium, or Hard, then Thump in. Easy is extreme loud versus soft. Medium is soft, mid, or loud. Hard is three levels with a faster leader.
Watch the leader
The leader mallet hits the display drum. A big pulse is loud. A small pulse is soft. Medium and Hard also show mid.
Thump the drum
Swing the mallet onto the large felt bass drum. Travel and speed make loud or soft — there are no loud or soft buttons. A Nice thump! adds Score, Streak, and Thumps. A Rim rattle! costs a life.
Finish 10 Thumps
Ten Thumps reach 10 thumps done. Three misses reach Hall closed. Best shows on Settings. Thump again to play, or open Settings.
Thump loud or soft
Watch the leader mallet. A big pulse means a loud Thump. A small pulse means a soft Thump. Medium and Hard also use mid. Swing the mallet — travel and speed set the level.
Felt that moves
A Nice thump! compresses the felt and puffs dust. A Rim rattle! shakes the brass studs, resets the Streak, and costs a life.
Score, Streak, and Thumps
Each Nice thump! adds Score and grows the Streak. Point pops fly off the drum. Thumps counts the matches. Best is saved for Easy, Medium, and Hard.
Difficulty that changes the skill
Easy is extreme loud versus soft. Medium adds mid so you match three levels. Hard keeps three levels with a faster leader. Ten Thumps reach 10 thumps done.
Swing the mallet. A long, fast travel is loud. A short, gentle travel is soft. There are no labeled buttons — pointer velocity and how far the mallet travels set the level.
A Nice thump! adds Score and grows the Streak. Thumps counts matches. A Rim rattle! resets the Streak and costs one of three lives. Best is saved per difficulty.
Easy is only extreme loud versus soft. Medium adds mid so you match three levels. Hard keeps three levels and a faster leader.
Clear 10 Thumps for 10 thumps done, or lose three lives for Hall closed. Then Thump again or open Settings.