A warehouse night. Pine crates roll the belt. Stamp the strong beat — the downbeat shown on the hanging meter card — and leave weak beats alone. A wrong Stamp knocks the crate. Easy is 2/4 only. Medium is 4/4. Hard switches 2/4 and 4/4 mid-run. Score, Streak, Stamps, three lives, and a Best.
Light the warehouse
Crate Meter waits under the amber lamp. Tap Easy, Medium, or Hard, then Stamp to start.
Read 2/4 or 4/4
The hanging meter card shows 2/4 or 4/4. Stamp only the downbeat of that meter.
Stamp the crate
Tap Stamp or press Space as a strong-beat crate passes the stamp. Leave weak-beat crates alone. A knock costs a life and resets Streak.
Fill Stamps
Sixteen beats close the warehouse. Three lives. Score and Best stay on the HUD.
Stamp the downbeat
Crates roll under an amber lamp. Stamp a crate as it passes the stamp on a strong beat. Leave weak beats alone. A hit brands the pine. A wrong Stamp knocks the crate.
2/4 and 4/4 on the hanging card
The meter card shows 2/4 or 4/4. Beat 1 is the downbeat. The other beats in the bar stay quiet.
Score, Streak, Stamps, Best
A clean beat is 100 points plus 40 per Streak. Sixteen beats finish the belt. Three knocks end the run. Best is saved per Easy, Medium, and Hard.
Difficulty that changes the skill
Easy: 2/4 only. Medium: 4/4. Hard: the card switches 2/4 and 4/4 mid-run.
Feeling meter. Kids Stamp the downbeat of 2/4 or 4/4 and leave the weak beats alone.
Stamp when a crate on beat 1 passes the stamp. Do not Stamp the other beats in the bar.
A clean beat is 100 points plus 40 for each extra hit in Streak. A knock resets Streak and costs a life. Best is saved for each difficulty.
Hard switches the hanging card from 2/4 to 4/4 (and back) in the middle of the run. Easy stays on 2/4. Medium stays on 4/4.
Yes. The speaker button sits in the HUD next to Crate Meter and remembers your choice.