An attic music trunk. Note-heads fall toward the floor. Drag the brass net to the correct line or space on the treble staff and Catch before the note smudges ink. Easy is line notes with helper ticks. Medium adds spaces. Hard is faster with no ticks. Score, Streak, Catches, three lives, and a Best.
Open the trunk
Clef Catch waits on the attic lid. Tap Easy, Medium, or Hard, then Catch to start.
Hear the note
A note-head falls. Listen to its pitch. Easy shows helper ticks on the line notes.
Drag the brass net
Drag the brass net to the correct line or space before the note hits the floor. A Catch pins the note. An ink smudge costs a life and resets Streak.
Fill Catches
Twelve Catches shut the trunk. Three lives. Score and Best stay on the HUD.
Catch falling note-heads
A note-head drops through the attic trunk. Drag the brass net to the matching line or space. A hit pins the note on the staff with a spark. A miss smudges ink and costs a life.
Treble staff lines and spaces
Five staff lines. Line notes are E G B D F from the bottom. Space notes are F A C E. Each catch plays the real pitch.
Score, Streak, Catches, Best
A Catch starts at 100 and grows with Streak. Twelve Catches finish the trunk. Three ink smudges end the run. Best is saved per Easy, Medium, and Hard.
Difficulty that changes the skill
Easy: only line notes with helper ticks. Medium: lines and spaces. Hard: faster falls and no ticks.
Reading treble staff line notes (E G B D F from the bottom) and space notes (F A C E). Catching places the note-head on the staff.
Drag the brass net up or down the staff to the matching line or space. The net is the catcher — there are no answer cards.
A Catch is 100 points plus 40 for each extra hit in Streak. A miss resets Streak and smudges a life. Best is saved for each difficulty.
Notes fall faster and the helper ticks disappear. Medium already mixes lines and spaces.
Yes. The speaker button sits in the HUD next to Clef Catch and remembers your choice.