Using commas in a series is the skill. In Series Hitch, English word cars sit on a felt yard. Drag a Hitch from the Tin into each gap. Easy and Medium want a comma between every item. Hard adds a decoy after and. Built for second through fourth grade grammar — a coupler you pin, not a quiz card.
Read the yard
Series Hitch starts on its own. The waybill says Hitch a comma between items. Drag a hitch onto each gap. The English line stays on the cars.
Drag from the Tin
The Tin holds a Hitch. Drop it on a dashed pocket between cars. Easy, Medium, or Hard stay on the enamel plate.
Seat every true gap
A hit seats the hitch and pays Hitches. The line says A series needs a comma between items. A miss says That gap does not take a hitch and the pin snaps back to the Tin.
Clear six to reach Yard closed
Hitch six trains to win, or keep going until the lanterns go dark. Yard closed shows your Hitches score, a rank, and Hitch again.
A Tin of hitches
Grab a Hitch from the Tin and drop it on a rail pocket between cars. Empty pockets stay dashed until a hitch seats. The hot pocket glows while you drag.
English series on the cars
Easy lines three items and ends with and. Medium opens four. Hard splits and onto its own car and leaves a decoy gap after it — that gap does not take a hitch.
Hitches score and streak
A seated hitch pays Hitches. A hit starts at 100 and grows by 50 with a streak. Point pops fly off the pocket. A miss snaps the pin back to the Tin and resets the streak.
Difficulty that changes the skill
Easy is two true gaps. Medium is three. Hard adds the decoy after and so kids must know where a series comma sits. Switch Easy, Medium, or Hard on the enamel plate without a menu.
Series Hitch is a second- through fourth-grade grammar game. Kids drag a Hitch from the Tin onto gaps between English word cars to practice using commas in a series. Easy and Medium fill every true gap. Hard adds a decoy after and. The skill is placing commas between items, not tapping a quiz sentence.
A series needs a comma between items
The cars make the list visible. Kids pin a Hitch where the comma belongs and feel why and does not get one after it on Hard.
Same words on the board and the page
The chips say Series Hitch, Hitch, Tin, Hitches, Yard closed, and Hitch again. The how-to uses those words.
Instant hitch feedback
A hit seats the pin and pays Hitches. A miss recoils to the Tin. The board always says Drag a hitch onto each gap.
Works on a finger or a mouse
Hold a Hitch and drop it on a pocket. Touch targets stay large, and the hot pocket glows while you drag.
Every line is an English series. Easy uses three items. Medium uses four. Hard uses five and a decoy gap after and.
Seat a Hitch on a true gap. That starts at 100 Hitches and grows by 50 with a streak. A miss resets the streak and costs one of three lanterns.
A series lists three or more things. Put a comma between them: apples, bananas, and grapes. Drag a Hitch from the Tin into those gaps.
Hard splits and onto its own car. The pocket after and does not take a hitch. Dropping there says That gap does not take a hitch.
Series Hitch is second- through fourth-grade commas in a series. The English cars stay English. Buttons and labels follow the locale.
