Read a short trail text with one glowing word, then tap the matching meaning on the tile grid before the radio battery dies. Built for elementary vocabulary: context clues, synonyms, and a live score chase.
Drag a trail stone onto the radio slot. Wrong stones fall off.
Five stones on the trail. Clear clues. A slow drain.
Pick a Trail
Choose Easy, Medium, or Hard. Easy uses six tiles and a slower battery. Medium adds more tiles. Hard fills a nine-tile board with tougher words.
Read the Whole Message
The glowing word is the target. Ask what the sentence needs that word to mean. Nearby words — size, feeling, action — are the clues.
Tap the Matching Tile
Find the simpler word that means the same thing. A hit flashes teal, pops points, and tops up the battery. A miss flashes red, resets the streak, and spends extra charge.
Keep the Radio Alive
Chain correct answers to grow the multiplier. When the battery hits zero, the results card shows your score, hits, streak, and best.
Texts With One Glowing Word
Each round is a short English message with one harder word highlighted. Players use the rest of the sentence — not a dictionary — to decide what it means.
Trail Tile Grid
Six, eight, or nine word tiles sit on the board. Tap the synonym that matches the glowing word. Instant green or red feedback keeps the next choice obvious.
Radio Battery Timer
Charge drains while you think. Hits restore a little power; misses take a bigger bite. When the radio dies, the run is over — so speed and accuracy both matter.
Score, Streak, and Best
Hits start at 100 points and climb with a streak bonus. Flying +points, a labeled score plaque, and a saved best per difficulty make the run feel like a game, not a worksheet.
Context clues: using the rest of a sentence to figure out an unfamiliar word. That is the same habit used in reading passages when a glossary is not nearby.
No. Practice lines stay in English so the vocabulary task stays the same in every locale. Buttons, labels, and results text are translated.
A first hit is 100 points. Each extra hit in a row adds 50 more (100, then 150, 200, and so on). A miss resets the streak. Best score is saved for each difficulty.
The wrong tile turns red, the correct tile lights up, and the radio loses extra charge. The next message deals immediately after a short pause.
Yes. The speaker button sits in the score row — not the top-right corner — and remembers your choice.
