Two numerals sit on cards. Which number is the game. Point to the bigger numeral, from 1 to 10. The numerals are never the same. Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10. A right tap turns green. A wrong tap turns rose. Built for kindergarten.
Start
Tap Start. Pick Far, Near, or High. Point to the bigger numeral, from 1 to 10.
Far, Near, or High
Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10.
Which number
Look at both cards. Tap the bigger numeral. The numerals stay from 1 to 10.
Score
A right tap adds Score and Streak. A wrong tap turns rose and clears the Streak. Three misses and the run is Done. Again starts over. Best is saved. Sound and Mute sit on the bar. A higher Score is a New best.
Point to the bigger numeral, from 1 to 10
Two cards show numerals from 1 to 10. Tap the bigger one. The numerals are never the same.
Far, Near, High
Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10.
Score and Streak
A right tap adds Score and grows the Streak. A wrong tap turns rose, clears the Streak, and costs a heart. Three misses and the run is Done.
Best
Best is kept for Far, Near, and High. A higher Score at the end is a New best. Again starts a new run. Sound and Mute sit on the bar.
Which number is a kindergarten game. Point to the bigger numeral, from 1 to 10. Two cards are never the same numeral. Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10.
Two numerals
Tap the bigger card. Point to the bigger numeral, from 1 to 10.
The skill changes
Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10.
A miss you can feel
A wrong tap turns rose and clears the Streak. A right tap turns green, hops the card, and adds Score.
Look at both cards. Tap the bigger numeral.
Far is Point to the bigger numeral. They are far apart. Near is Point to the bigger numeral. They are 1 apart. High is Point to the bigger numeral, from 6 to 10. Pick one, then tap Start.
A right tap adds Score. The Streak makes the next right tap worth more. A wrong tap clears the Streak. Best is saved. A higher Score at the end is a New best. Again starts a new run. Three misses and the run is Done.
Sound and Mute sit on the bar next to the hearts. Tap the button to switch.
Which number is for kindergarten. Point to the bigger numeral, from 1 to 10.