Berries sit in a tray. Numbers to 20 is the game. Match a pile to its numeral, including 0. An empty tray is 0. Tap the numeral. Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20. A right tap turns green. A wrong tap turns rose. Built for kindergarten.
Start
Tap Start. Pick Zero, To 10, or To 20. Match a pile to its numeral, including 0.
Zero, To 10, or To 20
Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20.
Numbers to 20
Look at the tray. An empty tray is 0. Tap the numeral that matches the pile.
Score
A right tap adds Score and Streak. A wrong tap turns rose and clears the Streak. Three misses and the run is Done. Again starts over. Best is saved. Sound and Mute sit on the bar. A higher Score is a New best.
Match a pile to its numeral, including 0
Berries sit in a tray. An empty tray is 0. Tap the numeral that matches the pile.
Zero, To 10, To 20
Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20.
Score and Streak
A right tap adds Score and grows the Streak. A wrong tap turns rose, clears the Streak, and costs a heart. Three misses and the run is Done.
Best
Best is kept for Zero, To 10, and To 20. A higher Score at the end is a New best. Again starts a new run. Sound and Mute sit on the bar.
Numbers to 20 is a kindergarten game. Match a pile to its numeral, including 0. Berries sit in a tray. An empty tray is 0. Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20.
Zero is a pile
An empty tray is 0. Match a pile to its numeral, including 0.
The skill changes
Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20.
A miss you can feel
A wrong tap turns rose and clears the Streak. A right tap turns green, hops the berries, and adds Score.
Look at the berries in the tray. An empty tray is 0. Tap the numeral.
Zero is Match a pile of 0, 1, or 2. To 10 is Match a pile to its numeral, up to 10. To 20 is Match a pile to its numeral, up to 20. Pick one, then tap Start.
A right tap adds Score. The Streak makes the next right tap worth more. A wrong tap clears the Streak. Best is saved. A higher Score at the end is a New best. Again starts a new run. Three misses and the run is Done.
Sound and Mute sit on the bar next to the hearts. Tap the button to switch.
Numbers to 20 is for kindergarten. Match a pile to its numeral, including 0. The piles stay at 0 through 20.