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  3. Solve subtraction problems about what remains and how much more.

Solve subtraction problems about what remains and how much more.

Take Away and Compare

Take Away and Compare is the game. Solve subtraction problems about what remains and how much more. Watch shows 36 − 14 = 22, then 52 − 17 = 35, then 48 − 25 = 23, then 61 − 28 = 33. For what remains, the blocks that leave go into the tray. For how much more, the blue blocks match the same number of red blocks and both leave. Tap the ones, then the tens. If there are not enough ones, tap a ten first. It breaks into 10 gold ones. Try it. Solve subtraction problems about what remains and how much more. Then six scored differences. Score, Streak, and hearts start after Try it. Built for 2nd grade.

MathSubtraction2nd Grade

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How to Play Take Away and Compare

  1. 1

    Watch

    Watch. Solve subtraction problems about what remains and how much more. 36 − 14 = 22, then 52 − 17 = 35, then 48 − 25 = 23, then 61 − 28 = 33. The ones leave first. A ten breaks into 10 gold ones when there are not enough ones.

  2. 2

    Try it

    Try it. Solve subtraction problems about what remains and how much more. Tap the ones, then the tens. 36 − 14 = 22. 48 − 25 = 23. The difference stays until you go on. The hearts stay hidden through Try it.

  3. 3

    Take Away and Compare

    Take Away and Compare. Solve subtraction problems about what remains and how much more. Six new differences. 52 − 17 = 35. 61 − 28 = 33.

  4. 4

    Score

    A finished difference adds Score and Streak. A tap in the wrong place clears the Streak and costs a heart. Three misses and the run is Done. Again starts over. Best is saved. Sound and Mute sit on the bar. A higher Score is a New best.

Key Features

  • Solve subtraction problems about what remains and how much more.

    Watch. 36 − 14 = 22. 52 − 17 = 35. 48 − 25 = 23. 61 − 28 = 33. Tap the ones, then the tens. Try it. Solve subtraction problems about what remains and how much more.

  • 36 − 14 = 22

    36 blocks, and 14 leave. 6 ones leave 4. 3 tens leave 2. 22 remain. No place needs a break.

  • 48 − 25 = 23

    48 red blocks and 25 blue blocks. 5 blue ones match 5 red ones, and both leave. 3 red ones stay. 2 blue tens match 2 red tens, and both leave. 2 red tens stay. 23 more.

  • 52 − 17 = 35

    2 ones are not enough for 7. Tap a ten. It breaks into 10 gold ones. 12 ones leave 5. 4 tens leave 3. 35 remain.

  • Score and Streak

    Score and Streak wait until after Watch and Try it. A finished difference adds Score and grows the Streak. A tap in the wrong place shakes the board, clears the Streak, and costs a heart. Three misses and the run is Done.

  • Best

    Best is kept on this device. A higher Score at the end is a New best. Again starts a new run. Sound and Mute sit on the bar.

What is Take Away and Compare?

Take Away and Compare is a 2nd grade game. Solve subtraction problems about what remains and how much more. Watch 36 − 14 = 22, 52 − 17 = 35, 48 − 25 = 23, and 61 − 28 = 33. Try it. Blocks leave, or red and blue blocks match.

Why Play Take Away and Compare?

  • 1

    What remains

    Solve subtraction problems about what remains and how much more. 36 − 14 = 22. The blocks that leave show what was taken away.

  • 2

    How much more

    48 − 25 = 23. The blue blocks match red blocks and both leave. The red blocks that stay are how many more. 61 − 28 = 33 needs a ten to break.

  • 3

    A miss you can feel

    A tap in the wrong place shakes the board and puts the blocks back. A finished difference adds Score.

Frequently Asked Questions

How do I solve subtraction problems about what remains and how much more?

Watch 36 − 14 = 22, 52 − 17 = 35, 48 − 25 = 23, and 61 − 28 = 33. Then Try it. Tap the ones, then the tens. Tap a ten first when there are not enough ones.

What is 36 − 14?

22 remain. 6 ones leave 4. 3 tens leave 2. No place needs a break.

How many more is 48 than 25?

23. 5 blue ones match 5 red ones. 2 blue tens match 2 red tens. 2 tens and 3 ones stay.

What is 52 − 17?

35 remain. 2 ones are not enough, so a ten breaks into 10 ones. 12 ones leave 5. 4 tens leave 3.

How does Score work?

Score and Streak start after Watch and Try it. A finished difference adds Score. The Streak makes the next difference worth more. A tap in the wrong place clears the Streak. Best is saved. A higher Score at the end is a New best. Again starts a new run. Three misses and the run is Done.

Where are Sound and Mute?

Sound and Mute sit on the bar. Tap the button to switch.

Who is Take Away and Compare for?

Take Away and Compare is for 2nd grade. Solve subtraction problems about what remains and how much more.

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