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  5. Find the Constant of Proportionality

Find the Constant of Proportionality

Beacon Relay

Run a lighthouse relay in this seventh-grade math game. Find the beacon’s flashes per minute from a signal log, a graph, or a keeper’s note, then use that rate to send an exact number of flashes.

MathDivisionAlgebra7th Grade

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How to Play Beacon Relay

  1. 1

    Read the clue

    Use a row of the Signal log, the point at one minute on the Signal graph, or the two quantities in the Keeper’s note.

  2. 2

    Set the flashes per minute

    Select a rate. If the setting disagrees with the clue, use the feedback to compare the expected and observed totals.

  3. 3

    Choose how long to run the beacon

    Use the rate you just found to reach the requested number of flashes. Pick a duration and check the product shown below the beacon.

  4. 4

    Continue the relay

    Choose Next signal after a successful transmission. After six signals, choose Play again for a fresh run.

Key Features

  • Read three kinds of clues

    Find the same kind of rate from a Signal log, a Signal graph, or a Keeper’s note. Each clue describes how the number of flashes grows with time.

  • Set the beacon

    Choose a flashes-per-minute setting. The beacon previews that setting, and a mismatch shows how many flashes it would produce over the time in the clue.

  • Send an exact signal

    Once the rate is set, choose the number of minutes that produces the requested total. The beacon shows the flashes in groups of one minute.

  • Play six signals per run

    Each received signal adds 100 points. You can retry a setting or duration after a miss, which resets the streak. Play again deals a new set of clues.

What is Beacon Relay?

Beacon Relay is a seventh-grade math game about finding and using the constant of proportionality. If x is the number of minutes and y is the number of flashes, the beacon follows y = k × x. The constant k is how many flashes the beacon sends in one minute. Suppose the Signal log shows 12 flashes in 3 minutes. Divide 12 by 3 to set the beacon to 4 flashes per minute. On a graph of the same relationship, the point (1, 4) shows that same rate. If the next transmission calls for 20 flashes, choose 5 minutes because 4 × 5 = 20.

Why Play Beacon Relay?

  • 1

    Keep the units in order

    Flashes per minute means dividing flashes by minutes. The beacon turns that quotient into a count for one minute.

  • 2

    Read the graph at one minute

    The horizontal coordinate is time and the vertical coordinate is flashes. The height at x = 1 gives k directly.

  • 3

    Use the rate to make a prediction

    Carry the same setting into a second decision about how long to run the beacon. Check how the groups of flashes match the multiplication.

  • 4

    Revise with evidence

    When a setting misses, compare the flashes it would produce with the clue. When a duration misses, compare the resulting product with the requested total.

Frequently Asked Questions

What does k represent in Beacon Relay?

It is the number of flashes the beacon sends in one minute. The total after x minutes is k × x flashes.

How can I find k in the Signal log?

Pick any row with a positive number of minutes. Divide the flashes by the minutes in that row.

What point should I read in the Signal graph?

Read the point with a horizontal coordinate of 1. Its vertical coordinate is the number of flashes in one minute.

What happens if I select the wrong setting?

The beacon shows the result of your choice. You can retry on the same signal, and your streak resets.

Can I play with the keyboard?

Yes. Tab to a rate, duration, or action, then press Enter or Space. The same controls work with a tap or click.

What carries over to my next run?

Your best score and sound setting are saved in this browser. A new run starts with zero points and a fresh set of signals.

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