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  3. Note and Rest Rhythm Mill

Note and Rest Rhythm Mill

Rest Gate

A creek mill. A hopper walks the mill race. Jump on a Note as it sounds. Hold Still on a Rest so the iron gate stays open. Jumping a Rest slams the gate and dunks you in the creek. Easy uses obvious long rests. Medium mixes quarter notes with quarter rests. Hard uses eighth notes and rests, faster. Score, Streak, Gates, three lives, and a Best.

MusicNotationRhythm3rd–5th

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How to Play Rest Gate

  1. 1

    Open the mill

    Rest Gate waits on the flour sack. Tap Easy, Medium, or Hard, then open the gate.

  2. 2

    Read Rest or Note

    A chip slides the mill race. Note means Jump. Rest means hold Still.

  3. 3

    Jump or stay Still

    Press Jump or Space as a Note sounds. Stay Still on a Rest. A flour puff is a hit. A dunk in the creek costs a life and resets Streak.

  4. 4

    Fill Gates

    Sixteen Gates close the mill. Three lives. Score and Best stay on the HUD.

Key Features

  • Jump on a Note, hold Still on a Rest

    Events slide the mill race toward the iron gate. A Note needs Jump (button or Space). A Rest needs Still. A hit puffs flour and the gate stays open. A miss dunks the hopper in the creek.

  • Rest and Note chips on the race

    Each event wears a Rest chip or a Note chip. The hopper must match that chip when the event reaches the gate.

  • Score, Streak, Gates, Best

    A clean gate is 100 points plus 40 per Streak. Sixteen Gates finish the mill. Three dunks end the run. Best is saved per Easy, Medium, and Hard.

  • Difficulty that changes the skill

    Easy: obvious long rests. Medium: quarter notes mixed with quarter rests. Hard: eighth notes and rests, faster.

Frequently Asked Questions

What skill does Rest Gate practice?

Hearing and seeing the difference between a Note and a Rest. Kids Jump for sound and hold Still for silence.

How do I Jump?

Tap the Jump button or press Space when a Note reaches the iron gate. Do not Jump on a Rest.

How does scoring work?

A clean gate is 100 points plus 40 for each extra hit in Streak. A dunk resets Streak and costs a life. Best is saved for each difficulty.

What changes on Hard?

Hard uses eighth notes and rests at a faster mill race. Medium already mixes quarter notes with quarter rests.

Can I mute the sounds?

Yes. The speaker button sits in the HUD next to Rest Gate and remembers your choice.